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Kidd with his newborn daughter - context will be under cut. Its sad.

This is may be GGD Verse (so girl!killer) but if it does make it to final draft, its background stuff that probably wont make it into actual story
2025.08.10 )
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Coastal Wrecks

 
The cove that separates Bright Tower and the very edge of the Night Market has filled with shipwrecks of those trying to navigate the west coast and the ever expanding Scrap Yard. The worst of the toxic waste has been deposited to the north, and the loam soils of the cove almost make the water potable - at least as far as any water sources on the Trash Side. In a place people should not be, there are still many young people that grow up in the Bright Tower, and the coastal wrecks have become an almost safe place for them to play; still dangerous and one wrong step from a slow and painful death, but the closest most will ever get to a playground. On the broken ships, children will play out everything from 'House' to 'Navy and Pirates' to games of 'hide-and-seek' and 'tag' There is a quiet consensus even among the gangs to stay hands-off the cove wreckage, even if violent confrontations still happen at its edges regularly; ironically the playground with all its own hidden dangers is one of the safest places for the very small. A place where imagination and adventure haven't been lost yet, where gangs and backgrounds and family ties don't matter. Today, its a fleet of merchant ships trying to outrun pirates. Tomorrow its far away fantasy village fighting off a dragon.

Playground of Trash Side

Type
Cove
Location under
 


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Fortress

 
 
Center of the city, head of government. The nation of Kutsukku makes an effort to look like a oligarchic republic like many thalassocracies in the southernmost seas, and once there was a true established government, but it was dismantled when the W.Government made a play for the island. Organized crime and their wealthy backers spend their time playing politicians, but the lower classes know its a farce, and that the ruler's of the city changes hands easily. Today, it's constantly being fought over by the families running the city. The original walls of the Fortress had been torn down by early occupation, but Boss-oyabun Anndra a'Penrimond spend a good deal of the start of his reign reinforcing the city walls, and then rebuilding the casemate walls of the fortress at the center of Kutzk city. He spend three years - and all the good will the people had once given him - making the area a stronghold imposing enough to inspire the people to continue to resisting the W.G. Unfortunately, not everyone was happy with the new walls - and the resources and money it took to build them - leading to a violent uprising and the rise of Boss-oyabun John MacWilliam. To draw Anndra out, John set fire to the east docks outside the new walls, completely decimating the old wooden structures, docks and most of the legit merchant fleet Kutsukku was allowed to pass the marine blockades in the open seas. The open area around it the main markets and leisure areas of the upper class.

History

  • 1503 Nov 30 - Anndra has the marines run off the island and is accepted by the city as Boss-oyabun by the people
  • 1503 Dec 6 - Boss Anndra moves to reinforce inner city walls
  • 1506 Jul 6 - John MacWilliam overthrowns Anndra while the city burns
  • 1518 - Alpin MacJohn is discovered to be the serial rapist/murder and the lower gang bosses rise up against him and his father Boss-oyabun John. the Family is completely destroyed and the Kid Boss finds himself in charge of the entire island.
  • 1518 Boss-oyabun Eustass Kidd, Boss-mhòrs Killer, Heat & Wire all dissappear from Kutzk at the same time


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Mob Boss

 

On the surface, Kutsukku looks like a oligarchic republic like many thalassocracies, but right along side those voted into power are those who rose up to take power for themselves though violence, bribery and intimidation. The city of Kutzk harbors a vast criminal underworld, one that outsiders might miss but those living under the nation's flag are all too aware of. Gangs are common in the city, though most are often no more then a gaggle of thugs and delinquents that have come together as a 'family' for survival. But the title of Boss comes with a heavy weight, and few are willing to risk claiming it for themselves without the muscle to back it up. Generally, those who do are laying claim to a whole district. Above Bosses are the Boss-mhòr - three* in total, one for each region, with the district bosses under them operating only with their blessings. However, failure to find common ground could spell the end for a boss-mhòr if the small time boss had the drive and the backing to usurp them.
*the Kid would claim the title for himself as the first Boss-mhòr of the Scrap Yard bringing the total to four for a short period in the late 1510s.
This role would not be refilled once he vacated.
At the top of all of them, leading from inner most walls of the Fortress - sometimes even sitting in the official seat of power in the Citadel, is the Boss-oyabun themself. Even if the boss-oyabun was not the official city leader, those voted into power still cannot stay in power with out their cooperation, and vice-versa, meaning more often then not - to secure their position, inevitably, one person will take on both roles, typically though a bloody confrontation.

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Straw Mothers

 
Considered by many as the last spirit of Kutsukku, Cailleach / Caillagh is the old woman of the land, the last surviving old god from before the occupation, before the lost histories. Today, she lives in the oats fields to the north of the city. During the last harvest of the season, she flees the workers and hides in the shrinking and shrinking fields. Workers will mark out the nicest patch of the grains to save for last, and at the end of the season, when the very last patch is cut, the family whose field it belonged to will not harvest this sheaf for food - instead they will weave this into the shape of a woman - the Straw Mother. This will hold Cailleach for the winter; the Doll often placed inside the barn with the stored harvest, to protect it from mice and other pests. However she is brought inside for the holidays, sitting at the place of honour inside the home to oversee the festivities. She is the responsibility of the oldest daughter when inside the home, and its up to the girl to return the Straw Mother to the barn when the home is next cleaned up. When next season's winter oats have grown about 6 inches, the Straw Mother is returned to the fields, buried in the soil so she can be free to return to the fields to be free to roam for the summer.

* While only one Straw Mother needs to be made, it is common for each family with farm lands to make their own vessel for Cailleach.

Other Mothers

When a daughter marries into a family outside the fields, her sisters or aunties will make her a Straw Mother so take with her, so that Cailleach may still come and visit her even if she leaves home. These dolls are often then set to watch over her children once they are born so that Cailleach can met them.

Forbflaith Ogilvie Broun- NicFergus

Representation & Legacy

When her mother moved to Kutzk, her grandmother made Ninsun a Straw Mother. The doll was inherited by the daughter who shared the crafter's namesake.
The Mother watched over her own children when they were born, Forbflaith hoping that the vessel could show her late mother and grandmother the children they would never get to meet.
In 1518, the city of Kutzk would be turned on its head when a violent upheaval shook the under-city. Forbflaith would come to recognize her own baby sister as one of the four crime bosses responsible. Forbflaith would hear rumors that she was leaving the island, and would seek her out.
She would never get to speak to her sister, but she was able to find the ship that was commissioned by the man her sister was preparing to run away with. Forbflaith would pay the shipwrights to hide a recently repaired Straw Mother in the walls of the ship's galley to watch over her sister.
Once the workers were sure the Mother was really nothing more than a straw woven doll, they did so, but only once Forbflaith promised them that this would not cause Cailleach to sail away with the crew.
Forbflaith never knew if Ciara found the doll or not, but after the terrible way they parted, she couldn't bare the thought of her sister leaving for the sea alone. She hoped the Straw Mother would allow their mother to watch over her sister and her new family.

It is believed that there was a spirit in this woven doll, and not just the late Ninsun; a woman named Doruyanaika or "Victoria" had been murdered in an action that would lead to the gang wars in the first place - a dear friend and former lover of Ciera. In the face of death, she followed her friends rather than moving on to her next life



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Scrap Yard

 
Aritifcal land on the west side of the city, created by trash dumped from other islands. Besides a high concentration of metal refuge, toxic waste is often washed ashore - sometimes in barrels, other times just flouting free on the currents. Illness runs ramped in those who spend too much time in the yards, and few live to old age. Yet, there are several pockets of communities still trying to live in the heaping piles, many of them orphan children or runaways turned out of the city known as Heap Kids. Because of the exposure to so many chemicals and high rates of diseases, many of them are never allowed inside the city walls at all for fear of spreading illnesses, and without medical care, die in their first year or so of living there. Scrap Rats are others who try and survive in the Yard, scavengers who pick though new and old trash, looking for anything that can be sold, repurposed, melted down. All metal from the yard is illegal to remove, coming at great risk for the scrap rat, their buyer, and those unfortunately enough to come in contact with the potentially contaminated materials unknowningly.

Natural Resources

While nothing is natural about it anymore, the scrap yards are a wealth of expensive metals, from construction to precious. Gold, Silver, Copper, Bass and Bronze are regularly mixed in the unfinished and discarded projects, smaller in quantity, harder to find, but worth far more than the steel and aluminum that makes up most of the yard. The Scrap Rat Kid-King (later known as the infamous Kidd MacEustace) had an eerry, inhuman ability to find these precious metals, and as he grew up, he'd gain a following from other rats who'd try and failed to rob him over the years. Real rats and sea birds also live in the Yard, but birds who nest there tend to have small broods and few survive long enough to grow feathers. No fish have been seen in the waters around the yard's faux-coast line in at least three generations.

History

Once, before the wars and before the walls, the gentle slopes to the west of the city where carefully tailored woods and gardens, leading down to lazy beaches with groyne reaching out into mellow waters. A strong shipping current lays not to far off shore, leading to the building of at the rockiest point, warning ships away from the shore. Unfortunately, this side of the island gathered sediment from the current easily, and as the world started marching toward progress, the trash and waste of wealthier islands began to accumulate along the shoreline. The build up got out of control quickly, and the island unfortunately had to direct rescourses elsewhere - having come to war with the Marines as it tried to strong arm them into the World Government that was slowly taking control over the remaining unaffiliated nations. When the Marines finally did get run off the island, to save face they reported the island nation as having nothing of value to contribute to the world, other than being a literal dump. And so, they began purposely dumping trash off the west shore, knowing full well it would collect on the beaches. Other islands began to follow suite, and the beaches disappeared under a massive land mass of garbage. Most notable, up current was a island specializing in metal based manufacturing, and soon their scraps and castoffs formed the west side's new coast line, along with the area's moniker 'Trash Side'


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Kutzk Gang Wars

 
1518 - Alpin MacJohn abducts street workers to 'work' his extravagant parties, some willing, many not, and all drugged against their will to keep them easy to manipulate, and many having issues remembering what happened to them at all. Victoria is one unwilling participant, and even drugged, she doesn't play along, leading her to be raped and murdered, and then her body dumped in the Scrap Yard to later be found by Kidd. In an effort to find out who was responsible, Killer (as Kira) infiltrates one of the next boss parties where she confirms Alpin was directly involved in Victoria's death. While she too is attacked, she is prepared for it, and she kills Alpin and his body guards, as Kidd scrambles to try and find out where she'd been taken - having gone to Boss-mhòr Heat for help as the clock ticks away. Even with Alpin dead, it becomes clear that Boss-oyabun John MacWilliam knew what was happening this whole time and didn't make any efforts to curb his son's predatory behavior. Most small bosses have no interest in Kidd's quickly approaching war with the head of the underworld, But Killer, Heat, and Boss-mhòr Wire at with him. By the end of the onslaught, the Family is completely destroyed and the Kid Boss finds himself in charge of the entire island.
 
Conflict Type
Civil War
Battlefield Type
Land
Start Date
1518 April 3
Ending Date
1518 May 8
Conflict Result
the decimation of the under world hierarchy, and the formation of the Kidd Pirates, who soon set sail for the Grand Line
Location
 
 

Casualties

  • the death of Victoria starts the collective off to seak revenge for her murder
  • Alpin MacJohn and his father Boss-oyabun John and his entire criminal empire


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Gaels

 
The gaels languages, spoken in many of the southern most nations like Kutsukku, went almost completely extinct, their written alphabets lost to time. After freeing themselves from the reach of the W.G., many have since repurposed the Mandate
alphabet to take advantages of typewriters and the like, but otherwise still refuse to use mandate as its intented purpose. In the city of Kutzk, pockets of gaels survived with tight-knit communities, and once they reestablished their independence, the different surviving branches spread to other communities. Most of the city speaks at least three of the languages of their city to some degree; inner city folk speaking all three languages from inside the walls, the outer wall regions speaking at least one inner city language, while the crafty and well connected speak at least one from all three regions.
"Couple hundred years ago - our island told the World Government to fuck off, see. Whole shit ton of islands in our part of the Blue did. World Government didn't take kindly to it, and came in and tried to undermined our whole way of life. For a while, it worked- they hijacked our schools, took our stories and our words away from the kids. Took away our Gods. Got them thinking everything would be better if the World Government could come in and run everything. But backfired - it was like the more we lost, the less we trusted anyone. Them, Ourselves. Just kinda had a system collapse. When they got run off the island finally, the Marines cut their losses and just isolated us instead. Kept garrisons on our waters, nobody in or out. Tried to starve us out."
"They made our languages illegal. Enforced Mandate
on everyone. My mother's language technically is dead. There isn't anyone left who learned it as a first language. I only learned a few words from her, and she was the only I knew who still spoke it growing up. Most every written language we had was wiped out. Its the same song and dance all over the South." "So... you don't actually have a written language..." "It's complicated. Some of our languages never did, to be fair. And most use the Mandate alphabet these days, but as an island, we refused to learn Mandate, so it's kinda a grab bag on how a letter is going to be pronounced. Makes learning Mandate later in life a right nightmare, and then trying to read anything in it? Not likely." Wire shrugged.
— Wire and a pirate captain talking about literacy on Kutsukku in a tavern off island

Writing System

Uses 18 of the Mandate letters
 
 

It is believed by some in recent years that the many oral traditions of gaels reference the void century, and thus islands that spoke it were targeted specifically to be eradicated.

curiously, the island of kutsukku is called slieau kutsukku, and it was believed to have had songs of a great sprawling continent stretching as far as the eye can see that it's people once lived on. unfortuatly, there are only small fragments of these songs that still survive

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Ninsun MhacDouglas- NicAlpin

 
Hailing from the northern most rocky shores of Kutsukku, Ninsun was the daughter of shepards, tending to one of the few successful flocks growing up. However, the call of the city was too strong, and she home and found work in the feilds jsut outside the city walls. There she fell in with with a man named Fergus, son of Douglas & Margaret. For better or worse, she got pregnant, and they ended up getting married, living in the settlement of New Borough to the north of the city walls. For as shaky of a family as they formed, Ninsun loved her children dearly. Unfortunately, she was very visibly pregnant when the Gol child genocides swept the South Blue and she refused to be detailed for testing. She was among the hundreds of women to be murdered during the occupation just in Kutzk alone.

Personality Characteristics

Representation & Legacy

Traditionally, Ninsun would have stayed with her family until marriage, where her sister would have made her a Straw Mother. But instead she moved to the city of Kutzk alone, wanting to go her own way. Her mother would still make her a Mother to take with her, as to not forget her home, and to give a way for Cailleach to find her. This doll would pass on to her own daughter Forbflaith, where it would watch over her grandchildren. Decades after her death, her daughter Forbflaith would sneak the Mother into Ciara's ship before she sailed away from Kutzk forever, in an effort to make sure someone would continue to look after her estranged sister

Social

Family Ties

Daughter of Alpin MacEoganan & Forbflaith NicOgilvie, married to Fergus, son of Douglas William & Margaret of Mar

Children

Screenshot 2025-06-06 at 16-03-47 Ninsun and Ciera - made with Hero Forge.png
  1. 1487 - 1512 Alpin MacFergus
  2. 1493 - 1503? Fergus MacFergus
  3. 1495 - 1502? Ninsun NicFergus
  4. 1499 - 1501? Áine NicFergus
Life - 35 at death
1465 Kaienreki - 1500 Kaienreki (November)



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KidoKira Collective

 
Another gang to rise up in the underbelly of Kutzk, Kidd and Killer of the Scrap Yard took the trash side by storm by both the level of violence they responded to conflicts with and sheer young age of the both of them.   Kidd was a genius when it came to finding treasures in the trash funds, and Killer joined up with some of the madams to work with the brothels to get better, safer conditions for the sex workers and places to go for those who didn't want that life anymore.   It doesn't mean living under them was fun and roses; Kidd was short tempered and prone to impulsive acts of violence, and Killer was ultimately little better. They were not the type to be open to negotiations, and defended what was theirs with a murdourous drive.

Demography and Population

Crewmates who would leave Kutzk after the Wars

Heap Kids / Scrap Rats

  1. Ska
  2. Boogie
  3. Mosh
  4. Hip
  5. Hop

City Workers / Refugees

  1. Quincy
  2. Bubblegum
  3. UK
  4. Papas
  5. Compo

Territories

The Scrap Yard had been a no mans land since the first toxic waste started to wash ashore, long before any current residence to the island where around. Even so, there where always people who found themselves there when there was no where else to go.   From city walls to the ever expanding shore line of debris, the Scrap Yard would come to align under the Kid Boss, a violent Scrap Rat whose ability to find value in the trash lead him to being one of the wealthiest small time bosses on the island. Along side him, was Killer, a street worker with her own trigger anger whose loyalty to the Kid Boss inspired others to turn to him.   Kidd and Killer would build up the old light house as a base of operations, with Heap kids and of the Scrap Rats showing up for shelter and safety as the violence in he city ramped up

Foreign Relations

Wire
Kidd had started an uneasy alliance with a man named Wire in the Northern Slums who was a reliable purchaser of precious metals; Wire would warn him about raids from the inner city, and would give the group reasonable prices on grains and crops being farmed in the north - before they passed into the city to be taxed.  
Heat
Heat was the Boss of the Night Market - the underbelly of Kutzk to the south east. He and KiKi had the longest beef, Killer having been caught trespassing years ago and the two coming to nearly fatal blows again and again over the last decade. In a moment of weakness and fear, Killer found herself teetering on the edge, and Heat had the opportunity to end the feud and let Killer die on her own and found he didn't have it in himself to walk away.  
Victoria
 
Athair
   

Kutzk Wars

With the death of Victoria, Kidd declared war on the city, Killer supporting him fully in what could very well be a suicide mission. All either wanted at the moment was to watch it all burn. Several other low bosses heard the whispers but either supported the statues quo or didn't think they stood a chance. Only Heat and Wire showed up, and the the four lead their combined crews to a bloody conflict that ended with Kidd sitting on the throne of the city.

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Oatmeal Caudle

 
While much more popular in the chill winter months, oatmeal caudle is enjoyed year around with most family's final meal of the day, and a stable of most taverns for its hearty filling nature.

Oats
is easily the most stable crop on Kutsukku, and thus has made it way into nearly every dish, and drinks are no differnent. Beaten oats, soaked in warm ale and spice, making a thick and tasty addition to any meal.

Significance

Caudle is a popular drink to begin with, but when made with the addition of egg yokes, it is a commond drink for both the infirmed and mothers who have just given birth. The drink was believed to add need nutrition for the sick, and to help stimulate a new mother’s milk production. Additionally, it is quite popular for a new mother's friends to visit her with cake and caudle after a healthy birth for a 'Caudle Party.'
"Often when the Doctor's skill has saved the life of his patient [...] it remains for the diligent nurse to prepare the cooling drinks and restorative foods [...]. Everything which is prepared for a sick person should be delicately clean, served quickly, in the nicest order; and in a small quantity at a time."
— Anne Cobbett
Item type
Consumable, Food / Drink
Current Location
 
Base Price
฿150 | 180 ᚖ
 
Raw materials & Components
A caudle is a warm drink made from ale or wine which has been thickened with almonds, oats or eggs. They are often seasoned to taste from family to family.
  • 1.5 cup (3/4 pint) of well beaten Oats
  • 1/4 quart of ale (warm to a low simmer)
  • Season with pounded spices. The most common ones:
    • allspice
    • cinnamon
    • cloves
    • ginger
    • mace
    • nutmeg
    • ginger
  • drizzle of honey
Boil it half an hour and sweeten to taste.


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Ductility | Chapter 2| Kidd – 8 : Killer – 12
Stats
Rating:
Category:
Fandom:
Language:
General
Gen
One Piece (Anime & Manga)
English
Ductility - A metal’s ability to be drawn, stretched, or formed without breaking.
the origins of the mask, and the start of a friendship that lasts a lifetime.
Relationships:
  • Eustass "Captain" Kidd & "Massacre Soldier" Killer
Characters:
Eustass "Captain" Kidd, "Massacre Soldier" Killer, Heat (One Piece),
Tags & Warnings
Archive Warnings:
Graphic Depictions Of Violence,
Embedded Art
Kid!Killer
kid!Kidd
Killer lives up to his name
Chapter 2| Kidd – 8 : Killer – 12

Kidd ducked behind a pile of sorted boxes, heart in his throat as he listened for any hint he'd been spotted.

The teens continued harassing the old man's apprentice, his own entrance thankfully gone unnoticed. He didn't know any of them himself, but he thought he might recognize a few of the voices. The oldest boy was one of the new upstarts if Kidd was connecting the voice to the right person.

Regardless, they were one of the shitheads who'd been getting their reputation for lighting fires when displeased; thankfully the old man's place wasn't exactly flammable, sheet metal and scrapes and not a stick of wood to be found.

Still, could spell trouble if the old man was getting tangled in the city gangs.

He almost felt bad for the apprentice. Almost. Personally he thought the older kid was a prick, emotionless little robot; except Kidd's little toys showed more personality then the older boy.

Well, that wasn't quite right. The boy has shown plenty of expression at Kidd's expense when he'd laughed himself right off his little stool when once, Kidd had been messing with one of the torches while waiting for Boss to show up, and the thing had literally blown up in his face. The kid had taken one look at Kidd and then burst out laughing - some weird breathless donkey bray - and Kidd was still waiting for his eyebrows to grow back, damnit.

He'd still chuckle at Kidd now and then and the day Kidd decided Boss's coin wasn't worth it anymore, he was gonna kick the other boy's ass.

It was the only hint the jerk was human under that welder's mask. At this point, Kidd wondered if it was welded to his ugly face.

An ugly face that was currently repeating itself, telling the little gaggle of arsonists that the boss wasn't there, and to go away.

Kidd slumped against his hiding place - he was about to get to listen to someone else kick the shitbag's ass first, and he was kinda bummed. He hoped the group didn't kill him outright, but maybe Kidd could sweet talk his way into the job for Boss. He was better at finding scrap, but he kinda wanted to know how they got the sheets to stay together like that - so flawlessly. How they build stuff way bigger than he was managing to do.

They could build a ship - he bet. If they wanted to.

He certainly wanted to.

Depending on how the fight went down, maybe Kidd could break it up before they outright killed the other boy. The kid was awful but Kidd wasn't sure he was ready to stand by and listen to him get murdered. If he was careful he could maybe -push- the scraps around enough to spook them off without giving anything away.

He wasn't himself sure why him and the scrap heaps got along so well, but he was also very sure at this point, no one else heard or felt her the way he did, and he wasn't keen on that fact being public knowledge. Most of the time, others just assumed the Heaps was settling - or haunted - when weird stuff happened around Kidd, and who was he to tell them otherwise?

"Look," Boss' apprentice was explaining, sounding on the edge of bored and irritated, the mask giving his voice a dull and hollow sound, "you wanna hang out until he gets back, be my guest. But I ain't the old man, and I dun got nuthin to do with your little spat with him. So I'm going back to work, and you're going to leave me alone, kay?"

Kidd tched. What a dumbass. If shit worked like that, then there wouldn't be gangs in the first place.

Sure enough, the sounds of a scuffle could be heard, and there was a cry of pain.

But it was over way faster than Kidd was expecting, and he glanced back out of his hiding spot...

To carnage.

The apprentice was armed with a length of piping, rusty end peeling back to an impromptu weapon edges covered in gore. What had been a pack of 6 adults (or close enough) was reduced to the one upstart, holding his side as blood poured past his fingers.

Kidd watched in fascinated horror as the last man standing stumbled back, "what the fuck, calm down! wait a minute!" as Kidd's coworker turned to him, adjusting his grip on the pipe,

"I told you, I dun have nothing to do with whatever your peoples beef is with the old man. I ain't a stand in for him; I ain't your punching bag."

"Okay! Okay! Look, I’ll tell Boss to back off, we'll deal with the old man later, we won't involve you! Just.. just stop now. Let me go. You made your point."

"Let you go?"

"... please."

Kidd watched the two stare each other down.

"Let you go?" he asked again, and the older teen nodded, his blood splattered dreads moving stiffly as he did, and Kidd watched carefully, the tension in the air thick.

Kidd was a child, but boss' apprentice was only a handful of years older than him, not even a teenager yet. Combined, they were maybe as old as the young man now kneeling at the doors of the metal shop. Kidd watched in a horrified fascination as the boy turned to one of the other five, a man gasping wetly, face down a few feet away.

"Let you go..." he said again, circling the fallen man, before turning to the one still conscious.

"Okay," he said calmly, and Kidd felt his skin crawl, then the boy was raising his pipe and Kidd ducked back just as the man before yelled for him to stop. The sound of metal on flesh and bone echoed and Kidd held his breath in the silence that fell after.

"Well," said the old man's apprentice, "you better hurry up and go."

Kidd could hear the older man scrambling away, could picture his dark skin and pale hair as he went throwing himself over debris and scrabbling over piles as he fled.

Kidd had seen dead bodies before, but he still wasn't sure he was ready to look at the small massacre left painted across the doorstep of his employer. He was.. well, he supposed he might want to be nicer to the freak, because really, where had that come from! 


He was still there, hunkered down in the rubbish, when the old man did wander back. Kidd heard him swearing up a storm at the bodies left out in the sun. He and the apprentice went inside to argue, voices loud enough to be heard, but words lost, until they were back outside, and Kidd peaked up to see the old man pushing the boy out the door, blood splattered welder's mask taken roughly off his head and leaving blond hair in disarray, "You'll be lucky if I take you back at all after this!"

"That's not far!"

"Neither is having to clean up the mess of feral little killers leaving corpses on my doorstep like overgrown house cats!"

"This isn't my fault, they were here for you!"

"I didn't ask you to do this! Don't you dare turn this on me! You can't kill everyone that looks at you funny or says something you don't like. and I'm tired of dumping bodies because you have a temper!"

The two were staring each other down, and Kidd was unnerved by the fact he could almost feel how angry they both were. Like the air soured with it. And - to Kidd's surprise - the kid backed down, looked away, hunched in on himself.

"Take the day off, cool your head, and let me deal with this. Come back in the morning. And take the kid with you. I don't want him sniffing around today."

Kidd barely had time to register the old man waving in his direction - rude, outing him like that!- before the words registered, and the apprentice was expressing his feelings exactly: "What! Why me?"

Yeah - Kidd could care for himself thank you very much, why'd the old man expect him to go with the psycho killer?

"Just go," the old man growled, shoving him toward Kidd, "keep each other out of trouble."

"I don't need some seeing eye dog, and he dun need a babysitter-"

"I will see you both tomorrow."

Mr. Psycho Killer pulled his bloody leather apron over his head and threw it and his gloves back at the old man before turning heel, storming toward Kidd's hidey. He barely slowed as he stormed past, huffing a 'you heard him' as he stormed past.

Kidd gave the old man one last uncertain look, before skulking after the older boy.

Kidd was small and fast, and even then, he found it a struggle to stay at the boy’s side once they hit the crowds of the city, the older boy slipping through gaps in the flow of bodies as smooth as a dance. He'd almost have thought he boy was trying to lose him, except as they approached a street with food stalls, he slowed down to ask, "you eaten yet today?"

Kidd had not. He's been planning on using the coin from today's haul to get something, except those plans had been decidedly derailed as the bag weight heavy and full still on his shoulder. The boy stopped to look sideways at him, and Kidd got his first real look the other boy..

Kidd realised, he wasn't sure he’d seen the boy without the welder mask. His face was pocketed with ance and burns, almost enough to compete with Kidd and his freckles. Unlike Kidd’s freckles, the other boy would likely grow out of his own day. His hair was just as disheveled in the front as the back, wild uneven bangs hanging over his eyes brushing the cheeks and the tip of his nose.

Like Kidd, he had a near permanent kind of ring around his head from the band of his mask, whereas Kidd's was from his goggles. Despite the wildly different colour in hair, they didn't look too dissimilar actually, though Kidd's skin was far paler. Far too skinny, far too gangly, and for his years over Kidd, the other boy wasn't all that much taller; Kidd had been catching up over the last year whereas it didn't seem his coworker had grown at all.

The boy's head was titled to the side, Kidd assumed to get his bangs to fall away enough for him to look over the prices of the stalls, and standing this close, Kidd could help but smirk at the angry grumble the boy's stomach made at the different smells of food cooking, only for his own to grumble back.

Strangely the boy made no move to any stalls though, instead hanging his head, "what do you want to eat?"

It was low, almost defeated, though why Kidd couldn't have guessed, "Are you serious?"

He shrugged, "why not. My usual lady's not here today."

Kidd grabbed his arm and drug them over to the stall at one end - meat wasn't usually in his budget, but if someone else was paying? "Beef stuffed cabbage rolls!" he piped up to the vendor, who was looking them over suspiciously.

"Two orders," the boy added, pulling a coin bag out.

Kidd almost -almost- felt bad the way his face fell when the lady quoted them the price. Almost spoke up, maybe they could share a plate. But he was counting out coins and Kidd kept his mouth shut.

It took him an uncomfortably long time to hand over the coins, the two plates of food steaming away at the vendor's side. Kidd didn't understand the look she gave the two of them at first, didn't understand until she sighed, setting the coins down and pointedly counted them out - they'd short changed her.

The boy was fumbling for the bag, hands shaking for the first time, and the lady turned to Kidd with a sigh. "Can you count?"

"I can count!" the boy defended, but Kidd was starting to think maybe he couldn't, squinting at the assorted coins in his hand in a panic.

Kidd grabbed enough to cover their bill from his open palm and handed it to the lady, taking their food in turn as the boy shoved the other coins in the pouch.

He refused to look at anyone as he followed Kidd to a less crowded side street. "So, Psycho Killer can't count. didn't see that one coming." Kidd joshed him, handing over the plate before sitting down to dig into his meal. He practically moaned over the roll.

"I can count, I just... wait, what'd you call me?"

"Psycho Killer, ya know, like that song?" Kidd talked around a mouthful of food, "Psycho killer, kes kes kay, better run run away?"

He looked at Kidd, clearly confused, "Qu'est-ce que c'est. Not.... kes kes kay."

Kidd shrugged, "Whatever. Still, it ain't wrong. one wrong look at you, and people oughta run away. Or you massacre 'em like you did today."

He didn't say anything to that, picking at his plate a little longer before biting into his own food.

Neither said anything for a moment, just eating.

"I thought you were done for, to be honest," Kidd said finally, sucking his fingers clean, "No way you were gonna be able to take on six guys. Was totally ready to have to help the old man burying you in a ditch somewhere."

"Thanks" he said dryly.

"No! I mean! Just.. look at you! Who'd look at you and think you had it in ya to kill a man. Much less five." He held up his now clean hand for emphasis.

Psycho Killer titled his head again, this time, Kidd could see him squinting at him, studying him - wait. No.... Kidd lowered his pinky slowly, and the boy didn't seem to notice.

"So, what happened with the coins back there?" he asked, dropping his hand completely.

"I'm not stupid, I can count."

"I didn't say you were stupid. And so what if you can't count, sn'ot like I can read"

Psycho Killer wrapped his arms around his legs, propping his chin on his knees. "Some of the older 5 coins..... they feel the same as the quarter piece. I get them mixed up sometimes."

Kidd frowned, puzzling over that. "What? They don't look anything alike. They're not even the same metal."

"But they're the same size. And the older 5 piece. The coin is softer so the edges get worn fast, and," he shrugged, and Kidd could see him toying with the coins. From here, he supposed they did kinda look the same once they got grungy enough.

"Are you blind or something?"

"Of course I'm not blind!"

Except he looked nervous. Kidd kept his mouth shut for once, just watching him.

"I see you just fine! I see .. just fine... it's just... I get headaches when I try to see details on things sometimes.. or colours for some reason. I . I dunno how to explain it. I can see the lady hanging her laundry down there," he gestured down the alley, "but.. it's hard to tell what colour the dress is. Or what's drawn on it. But she's clear as day, same with her kid in the basket."

Kidd looked down the way, her green dress with white flowers. But he didn't see any kid, even if he saw her talking down into the basket. He could believe a child was there... but..

"You see the kid now?"

"Yeah."

Kidd mirrored his pose, thinking. "Can I tell you a secret?"

"Why?"

"Because I don't think people see the way you do. That kid is completely in the basket."

"Yeah, so?"

"So... the basket is in the way - you can't see him."

"Yeah i do.."

"Listen here, Mr. Psycho Killer, no one can see that kid right now. Just you."

"Is that your secret - you think I'm crazy too?"

"Yeah, maybe, but that's nothing to do with -"

"Then don't call me that!"

"Don't ca... what, Psycho Killer?"

"Yeah! That!"

"Would you prefer stick-up-the-ass?"

"Try my fucking name, Kidd."

"I don't know your fucking name, you freak! You never bother to tell me!"

It should have been funny, the baffled look on his face. Kidd could see the wheels turning in his head. The indignant outrage turned quickly to muted embarrassment. "It's Keillan."

"Psycho Killer Keillan."

"Shut up." There was a notable lack of any bite this time around.

Kidd chuckled, letting the tension bleed out a little. "You got a family name, Killer Keillan?" Kidd could throw him a bone and drop the psycho, he supposed.

"Nah," he said, smile sad, "they made it pretty clear they didn't want me back."

"Fuck them then." Kidd sneered. He might hold on to his family name with both hands - a couple he can't remember the faces off, but he remembers their scared voices, hiding him at the cost of their own lives - but he's seen enough shitty families since then to know that blood doesn't guarantee shit. From what he's seen, if anything, it was just a handy excuse to exploit someone - do it for the family.

Killer Keillan snorted, but it didn't do much for the sad look.

"I believe you - that you see the kid in the basket. I bet it works for other things too - you see stuff other people can't. Maybe it's why you don't see real good otherwise. Or maybe it's because you don't."

"I think it's the weld flame."

"What?"

"I can see what I weld, but... but I get headaches a lot, working for the old man. The more I stare at the flame, the harder it is to see anything after. Sometimes.. Sometimes I can't see anything for hours. The helmet helps. Like.. the little slits make it not so bright."

"I guess.. I guess staring at those little flames is probably like looking at the sun too long."

Killer Keillan nodded. From here, looking at him, Kidd could see how red and irritated his eyes looked, the whites running over with red blood vessels like little lightning strikes. He looked tired, honestly.

"Sometimes," Kidd hesitated, before spilling his own secret, "all times really, the ... metal on the island sings to me."

"What?"

"I can .... feel? it. The scrap yard. Like a deep hum in my bones. And when I'm upset, it .... comes to me. Some of it. Like the steel and iron."

"Is that how you find all the good stuff? I thought you were awfully lucky."

"The aluminum and stuff, the copper and lead. It doesn't. It's like a quiet little void. I look for the places that don't sing. It won't come when i call it, but it's funny how hard it ignores me. Wood and dirt don't do that. They don't care. I don't even notice them. b=But all the stuff the old man pays the most for - its shines like these little pockets of nothing, where even the singing is lost."

"You... you shouldn't tell people that." the boy said warily, looking around uneasy.

Kidd frowned, feeling hurt by the sudden tone shift to the other kid, "I figured out your secret, I just kinda thought it was fair..."

"I don't think your thing is like mine. I don't think it's like mine at all."

"...Really?" had he made that big of a mistake?

"I ... the ocean around here isn't exactly clean, but... have you ever tried to go swimming before?" he looked uneasy, "In the ocean, not like in the river when it rains."

"I dunno how. I fell in once, playing by the docks. The workers had to fish me out."

"Fish you out, or jump in after ya?"

"... jump in."

"Like you couldn't move? Got really tired even though there wasn't a reason for it?"

"Yea...."

"Dun go around the ocean again, Kidd. She dun like you more."

"Don't go around the ocean." Kidd repeated mockingly, "I'm gonna build my own ship and sail away from this stupid island one day! Gonna sail around the whole world like King Roger did, and find the One Piece." Killer Keillan was shaking his head no the whole time Kidd talked, and Kidd raised his voice in anger, "I'm not staying on Kutzk one day longer than i have too. I'm getting out of here and I ain't never looking back. The ocean will just have to deal with that."

"Pretty sure you ate a devil fruit," Killer Keillan whispered, "That's why the Heaps like you like she does. But it also means the ocean hates you now. And she'll kill you for it, and she won't ever stop trying."

There was something about the way he said that, that had Kidd shutting up. "You can't ever tell nobody about this Kidd - pretend you didn't even tell me. And certainly dun let the old man know."

"Really?"

Killer Keillan nodded, Kidd imagined back at the face he made earlier, bashing the back of a man's skull in as he lay defenseless at his feet. "They'll either enslave you for it, or kill you outright. World government too - they'll take away anything that make you you for the devil fruits."

Author Notes

Kidd, now 8, finds new respect for his sometime coworker, the 12 year old welder's apprentice, both in his strengths and his vulnerabilities.


Notes:
* A young Heat is the one to escape - he's maybe 20. His Boss wont be happy to learn a child wiped out a group of his thugs, and Heat will spend the next few years fighting with Killer, more ready to end him than the Welder beefing with his Boss.
* In the USA, pennies and dimes are very close to the same size, and for low to no-vision people, the ridges on the outside of the dimes are often the only way to tell them apart.
* Killer suffered from damage to his eye sight due to years of welding in low lighting. He shows many symptoms of eye damage from bright lights. The slits of the welder mask acts much like pinhole glasses or snow goggles into slowing the damage but they wont reverse it. This idea was originally prompted by my dear friend about killer being vision impaired. This is him stumbling into observational haki at a very young age without realising it.
* "Psycho Killer" is a song by American rock band Talking Heads, released on their debut studio album Talking Heads: 77. If that is not where Killer's laugh originates from I will be very surprised.
* Keillan/Kellen is an old Gaelic name meaning "little" or "slender".
i do what to come back to this 'verse, explore more about the old man exploiting children and the cost it takes on both Kidd & Killer through the years, the conflict between Heat & Killer that is seeded here, and the slowly growing friendship between our favourite partners. i am marking it complete, but with the asterisk that the world is not finished, just shelved until a time when i have more spoons to come back and add more. Until then, more sketches and such from this verse can be found on my dreamwidth.

mekachu04: original posts (Default)

Machine of a Dream | Chapter 2 : Some Years Later
Stats
Rating:
Category:
Fandom:
Language:
Teen
Gen
One Piece (Anime & Manga)
English
In some scifi 'verse, tween Kidd finds a Soldier Unit Machine in the scrap yards he frequents. Its a great find, and he's excited to strip it for parts.
Turns out, it's still more functioning than anyone realized
the people machine!Killer talks about are from my 2024 Kikitober
Relationships:
  • Eustass "Captain" Kidd & "Massacre Soldier" Killer
Characters:
Eustass "Captain" Kidd, "Massacre Soldier" Killer,
Tags & Warnings
Archive Warnings:
Creator Chose Not To Use Archive Warnings,
machine!killer
kid!kill
scifi
Chapter 2 : Some Years Later

"I thought we dismantled you,"

The gun moves away from where it was shoved in Kidd's face to point at the machine. The shot that fires causes a spray of sparks and Kidd's shoddy repair job of the left arm falls to the ground, along with the fire arm the machine had been using. Brathadair shook Kidd's collar roughly, still snarling at the machine where it was hesitating in the door way, "but then you went on and made yourself new friend. So this your new Ceannard. This the hill you malfunction on once again."

Kidd sees the tick in the machine's head - he's familiar with it- the mechanical soldier is looking for a way to exploit that statement.

"I have a friend?" the machine seems to ponder, "A man to replace Ceannard?"

Kidd holds his breath, Brathadair wasn't bright enough to see the trap, was he?

"Only you would consider following on orders from a scrap rat."

"Understood," was all the machine said.

"Everyone here-" Kidd said suddenly, understanding what just happened,"-they are all trying to kill me. Everyone!"

The boss didn't have a chance to understand what he just put into play, Kidd's machine didn't hesitate - immediately moving to eliminated all threats to Kidd's life.

One armed- unarmed- it was still a sight to behold. The killing machine moved with swift efficiency, slaughtering the men brutally but quickly. Hits aiming for throats & faces.

"I will kill him if you don't stop!" Brathadair tried, but Kidd clamped his jaw down and bit into the man's hand so hard he heard joints pop & bones snap. Brathadair dropped him and his firearm at the same time, and Kidd only let go once his hands were secure around the pistol's grip.

He barely noticed the quiet before multiple guns fired - including his own.

Brathadair's confused expression and the aftermath once the bullet hit his face was burned into Kidd's mind- it would lurk there for years.

The chaos of the room went quiet.

Guns that had been focused on the murder machine hesitantly had turned to Kidd, who stared as them, the blood on his face as red as the hair on his head.

"I didn't want this." Kidd croaked, focusing instead on the mechanical back to him. His machine had stepped between him and the men. The other machines in the room had frozen in place; Chain of command shifted abruptly. "I just wanted him to leave me alone."

The next youngest man in the room probably had a good five years on him, all older men who'd long learned their place in the Family.

Would they kill a teen to become the new head? It would be easy to do. It would makes sense to do it.

Did they desire power for themselves so much? They'd already watched two heads fall in such short succession. Three if they took charge now.

Would their reign be any longer?

The younger man, as pale as Kidd with just as untamable hair - unruly blue that seemed determined to grow horizontal instead of up or down - found his voice first "Is that really one of Ceannard's Soldier Boys?"

Author Notes

2025.05.01

2 pages scanned


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mekachu04: original posts (Default)

Machine of a Dream
Chapter 1

Stats
Rating:
Category:
Fandom:
Language:
Teen
Gen
One Piece (Anime & Manga)
English
In some scifi 'verse, tween Kidd finds a Soldier Unit Machine in the scrap yards he frequents. Its a great find, and he's excited to strip it for parts.
Turns out, it's still more functioning than anyone realized
the people machine!Killer talks about are from my 2024 Kikitober
Relationships:
  • Eustass "Captain" Kidd & "Massacre Soldier" Killer
Characters:
Eustass "Captain" Kidd, "Massacre Soldier" Killer,
Tags & Warnings
Archive Warnings:
Creator Chose Not To Use Archive Warnings,
machine!killer
kid!kill
scifi
Chapter 1


"Why'd they throw you away then?" the kid asked, trying to make sense of the circuity exposed in the metal soldier's back. "Were you bad at following orders or something?"

"I was very good at following orders," the machine assured him. "The issue lies in humans giving conflicting orders and then getting angry with the fact I cannot follow a contradiction."

'Orders' and 'Programing' were years out of Kidd's skill set right now unfortunately - but he could follow the wiring and make an educated guess what got pulled out of place and what made sense assuming the designer had followed logical lines of design

"What was the contradiction?" he really should try and understand why a killing machine had been scraped instead of reprogrammed before he made it mobile probably.

Interestingly, the machine did not answer immediately. Almost like it was thinking how to explain.

Defective then. It happened sometime with Machine Learning. Treat them human too much and they learn that behavior. For all militaries did to eliminate humanity in the ranks - machines had started to replace even that aspect.

"You must understand," the machine said finally, "That of my core programing, one of my most basic functions, is to protect my human Commanding Officer. It is written into my processors as my first order, above all else."

Kidd nodded that he understood so far. It made sense; Protect the Squishy one giving the orders.

"Did you not do that or something?"

"Quite the opposite. I was given a direct order by /his/ commanding officer and it conflicted with my first order. The top man in my chain of command told me to execute my CO and I did not follow it. I should not be I allowed to disobey a direct order from any human officer above me. Yet I did."

Kidd hadn't reconnected any wiring yet - he'd need to soder it in place to correctly fix it, but he didn't have the tools on hand. Still, as the looked at how to replace some of the metal pieces that had broken or bent far out of shape, he could rig a temp fix, he was sure. "So somebody ordered you to kill your human and didn't. What happen to him? The human officer guy?"

"Since I have been scraped and discarded, I do not believe he is still alive. He was not loyal to the new family, so I see little chance of him being spared unless the was able to sneak off the Island."

For a machine- he seemed awfully sad about that idea. "Was he a good man? Your human?"

"Good is Relative. All men believe themselves good" the machine said - but almost gently, instead of a biting retort. "But Officer Ceannand was a just man and he was patient and fair. He did not have many Soldier Models- mostly young humans under his command. But we were all his Soldier Boys, and he treated us all, machine or man, with dignity."

"Can you move your arm yet?" Kidd asked, turning the bolt tighter around the wire ends.

The Soldier Unit was able to raise his left arm a bit. It wasn't smooth, but it worked. "Do you find it wise to repair me? I am defective after all."

"Part of me just wants to know if I can," Kidd admitted, "But there's also the fact you're still... functioning. Still, processing and talking. In that sense, you're still alive and it would suck to be stuck in the trash like you were and just be waiting until a connection finally rusted away and let you die. I can't leave you to that."

"I am a machine. I am not alive so it is not correct to call it death."

"Humans are just electrical pulses too. But we just got squishy pants that are harder to replace."

"And when your electrical pulses stop- you cannot be reanimated. Humans and machine differ quite alot in that regard."

Kidd was quiet before shifting his attention to the machine's knee structure "Maybe, I just wanted to rebuild a kickass Robot Friend."

"While an interesting objective, I am afraid the last part in unobtainable. I am a machine. I can not be a friend to you. I can be programed to care for you. To protect you. But it is a Program. Nothing more."

"How'd I do that? Change your programing?

"On it's code level, I do not know. I am not allowed to know."

"What's the other way? You said code level"

"My chain of command would need to change my commanding officer to you."

"Fat chance with that."

"Indeed." The whirl of machinery humming away filled the quite, before the Solider Unit spoke again, "My last Chief Officer was not bright. He only needed to verbally assign me to someone, and it would of nullified my contradictory orders."

Kidd forced a bolt through two plates to haphazardly hold them together as a temporary fix, "Wait -what?"

"Officer Ceannand was my CO. When Boss Brathadair assassinated Boss Athanir he became the head of the house, and therefor his orders overrode all other humans. He became my highest authority. His order were above Ceannard's - including my assignment. To have forced me to follow his orders to execute Ceannand, he had only to assign me to anyone else."

Kidd looked at him ruefully, "Would you have explained that to him if he let you?"

"Of course not. Brathadair is an idiot and even if he is my Chief of Command now, he wont be for long. His officers do not support him and he will be upsurged. And as much as I can hope for anything - I do believe it will be soon."

Kidd laughed outright at that, motioning it to stand. The machine was almost surprised when it could." You am very skilled. Remarkably so."

"I just tinker," Kidd shrugged as the machine took a few steps to re-calibrate for its new weaknesses and adjust its balance. "So who's your commanding officer now?"

"I cannot definitively prove Ceannard is deceased so it remains him until further notice. I would then belong to his Commanding Officer - and so on. I still belong to the Family," it stressed, "If by chance they issue me a directive, I still must follow. You and in very Real danger, having repaired Me"

Author Notes

Original 4 pages. Scanned: 2025.04.30

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